Assembly

February 22, 2016 § Leave a comment

A couple of 5-10 minute tests, using hydraulics (1,2) and complex arrays (3). I am manually rotating one wing in (1), moving the sphere in (2) and scale-rotating a spike in (3).

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Muscles and hydraulics III

February 21, 2016 § Leave a comment

A 5 minute setup combining Hydraulics and Muscles in a hierarchic assembly.
BiTools (the tool that accommodates both hydraulics and muscles) can be assembled on top of each other creating complex mechanical systems.

Mecha

February 19, 2016 § Leave a comment

Muscles and hydraulics II

February 19, 2016 § Leave a comment

Objects can now be added on the basic structure made of BiTools.
BiTools will accommodate hydraulics and muscles… The colorful cubes are just helpers.

Muscles and hydraulics

February 12, 2016 § Leave a comment

New assembly tool I developed this week after some major rewriting of the assembly module. This is the base structure for making muscles, hydraulics, and a whole bunch of other cool objects. Automatically rigged as always.

Tutorial 2

February 5, 2016 § Leave a comment

Tutorial contains:
– navigation
– view and render options
– a short intro to Assembly/Paint: Material, Color, Light

All tutorials are HERE

Vespertilio

February 3, 2016 § 3 Comments

 

  • Batman inspired, head sculpted from a Clay cube.
  • Now you can switch freely between general Mesh and Clay.
  • Subdivision for Clay also improves the quality of the underlying mesh.
  • Hard edges in black are from the original cube.
  • Most sculpting was done with the Deform and Inflate tools, Pinch was used to create the fine creases.
  • Profile for wings, Extruder for body.