HEXA

April 7, 2016 § Leave a comment

A hexabot that will be part of the crowdfunding campaign, along with its making-of tutorial. I will do different types of simple robots and various props (guns, radar etc.) and they will all be included in the starter package during the crowdfunding. Next package will also contain a fully articulated robot-mannequin for fast character creation.

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Inverse Kinematics

April 4, 2016 § Leave a comment

I implemented a rudimentary version of Inverse Kinematics which makes positioning complex assemblies so much easier. The method only handles linear chains of objects and does not consider transformation constraints at joints for now. A few other interesting features will be added to the IK framework in time.

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