Bringer of light

October 15, 2015 § Leave a comment

A model created in Neobarok using mostly drawing tools and very little sculpting.


Bevel, Array, symmetry

August 16, 2015 § Leave a comment

Testing Bevel (left) against Scale Extrude (right) applied on all patches of a mesh.

bullet array

Arrays are now fully integrated in the workflow (complete editing and load/save).
Bullet sculpted as a Revoluton.

sym test symmetry

Symmetry is now implemented for sculpting meshes: 6-Rotation (up) and Mirror (down) – these are the same symmetries that were already functional for assembling objects.

ZBrush-like materials

May 7, 2015 § Leave a comment





Mesh sculpt – optimizations

April 24, 2015 § Leave a comment





Mesh sculpt – CAD tools

April 1, 2015 § Leave a comment


When sculpting meshes you can Cut an object into parts, Erase, Move or Extrude the separate regions – (“industrial” CAD tools), or Deform & Smooth the surface (Clay tools). There will be plenty of tools to create contours, including freehand drawing. Contours serve to control the shape, the deformation, act as limits when painting with color, light, material. You can also apply tools on all patches simultaneously to create some surface structure.

First tests

December 5, 2014 § 3 Comments


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