October 15, 2015 § Leave a comment
August 16, 2015 § Leave a comment
Testing Bevel (left) against Scale Extrude (right) applied on all patches of a mesh.
Arrays are now fully integrated in the workflow (complete editing and load/save).
Bullet sculpted as a Revoluton.
Symmetry is now implemented for sculpting meshes: 6-Rotation (up) and Mirror (down) – these are the same symmetries that were already functional for assembling objects.
April 1, 2015 § Leave a comment
When sculpting meshes you can Cut an object into parts, Erase, Move or Extrude the separate regions – (“industrial” CAD tools), or Deform & Smooth the surface (Clay tools). There will be plenty of tools to create contours, including freehand drawing. Contours serve to control the shape, the deformation, act as limits when painting with color, light, material. You can also apply tools on all patches simultaneously to create some surface structure.