Clay (fast)

August 16, 2015 § Leave a comment

Fast GPU deformations on Clay (full-HD, real-time capture).
Object size: 3 million points
GPU: nVidia GTX 960

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Array loops, multiplicity

June 24, 2015 § Leave a comment

Object Arrays at work in Neobarok :

– items are automatically placed along the path in an uniform manner (even if the path is closed)
– the path can be sculpted – items are added or removed automatically to fit the deformed path
– the items are assemblies of objects – they can be sculpted, and objects can be added in their hierarchy

Neobarok can now fit any multiplicity along an Object Array loop.
Here is an example of a chain loop handled correctly, despite the 90 degree rotation of odd items (multiplicity=2).

Sphinx

June 15, 2015 § Leave a comment

sphinx

sphinx

sphinx

Sphinx

May 13, 2015 § Leave a comment

For now there are three things you can sculpt on a Linear object:
– the global shape of the path
– the radius along the path
– the shape of the section (propagated along the path)

Ghost

May 10, 2015 § Leave a comment

ghost

ZBrush-like materials

May 7, 2015 § Leave a comment

 chandelier

materials2

materials3

mesh

Tablet support – Linears – Animated sprites

May 5, 2015 § Leave a comment

tubes
tubes-pressure

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