February 3, 2016 § 3 Comments


  • Batman inspired, head sculpted from a Clay cube.
  • Now you can switch freely between general Mesh and Clay.
  • Subdivision for Clay also improves the quality of the underlying mesh.
  • Hard edges in black are from the original cube.
  • Most sculpting was done with the Deform and Inflate tools, Pinch was used to create the fine creases.
  • Profile for wings, Extruder for body.


January 31, 2016 § Leave a comment

Fast Clay

GPU based sculpting works smoothly on meshes with millions of vertices.
A few more sculpting tools have been implemented:
– Inflate / Deflate
– Pinch / Grow
– Twist

Clay (fast)

August 16, 2015 § Leave a comment

Fast GPU deformations on Clay (full-HD, real-time capture).
Object size: 3 million points
GPU: nVidia GTX 960

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