June 2, 2016 § Leave a comment
I built a Simple Mode for the interface till the new one is functional. This should make things a lot easier for you in the next release. The quick help coming soon and basic tutorials will be using this. The Assembly and Sculpt modes will be on the same screen to further simplify matters.
April 12, 2016 § Leave a comment
Crowdfunding starts on April 20 !
The campaign will be on Indiegogo.
At the end of the campaign (May 20) I will get an annual license for the development environment necessary for building the new release for Windows, Linux and Mac.
More details to follow these days !
In the meantime here are a few additions to the software and a few models I created recently:
April 7, 2016 § Leave a comment
A hexabot that will be part of the crowdfunding campaign, along with its making-of tutorial. I will do different types of simple robots and various props (guns, radar etc.) and they will all be included in the starter package during the crowdfunding. Next package will also contain a fully articulated robot-mannequin for fast character creation.
April 6, 2016 § Leave a comment
April 4, 2016 § Leave a comment
I implemented a rudimentary version of Inverse Kinematics which makes positioning complex assemblies so much easier. The method only handles linear chains of objects and does not consider transformation constraints at joints for now. A few other interesting features will be added to the IK framework in time.
March 8, 2016 § 2 Comments
Cables automatically adjust themselves to connect two objects, same as the other BiTools.
All BiTools (Hydraulics, Cables, Lightning…) are functional but still need to be fully integrated into the software core. The Lightning tool has been updated – all lightning bolts are different and are generated on the fly with little computing overhead.