August 16, 2015 § Leave a comment
Testing Bevel (left) against Scale Extrude (right) applied on all patches of a mesh.
Arrays are now fully integrated in the workflow (complete editing and load/save).
Bullet sculpted as a Revoluton.
Symmetry is now implemented for sculpting meshes: 6-Rotation (up) and Mirror (down) – these are the same symmetries that were already functional for assembling objects.
June 24, 2015 § Leave a comment
Object Arrays at work in Neobarok :
– items are automatically placed along the path in an uniform manner (even if the path is closed)
– the path can be sculpted – items are added or removed automatically to fit the deformed path
– the items are assemblies of objects – they can be sculpted, and objects can be added in their hierarchy
Neobarok can now fit any multiplicity along an Object Array loop.
Here is an example of a chain loop handled correctly, despite the 90 degree rotation of odd items (multiplicity=2).