April 27, 2016 § Leave a comment
Crowdfunding is now Live here:
Feel free to ask me questions about anything related to the campaign, Neobarok, the art involved. And please share, it means a great deal to me to keep this project alive and free and to make it go forward!
April 19, 2016 § Leave a comment
Thank you all for the great response and support, 25 artworks are sold!
Crowdfunding rewards for Neobarok are partly based on some of my original art. I decided to post the art online in advance so that people who follow the development of the software or my art can choose their favorite before the campaign starts. This is a one-time-only event where every framed original artwork comes at a unique price of 150$ + worldwide shipping!
If you choose this art package (the Oneiromancer pack during the campaign), you will receive the following:
- 1 x FRAMED ORIGINAL ART
- 1 x signed printed BOOK with artworks, ideas, techniques
- 3D MODELS & TUTORIALS for a quick start in modeling with Neobarok
- 1 x exclusive HD Wallpaper
For more details you can contact me here or at firstname.lastname@example.org
The original artworks are listed below. They will be framed and ready for display. You can choose the one you want during the whole campaign (unless it is already marked as SOLD). Contact me for further details here or at email@example.com :
A book with art and ideas is included! The book contains 100 pages with traditional and digital artworks, process and techniques into creating imaginary art, and the thoughts and insights that led to the development of Neobarok as a creative tool. Below is a sample from it:
3D MODELS & TUTORIALS
The reward also contains several Neobarok 3D models and complete video tutorials for a quick start in using the software. Below is the fully poseable Humanoid, a base for fast character creation or a reference for artists! The final version will have a few modifications (neutral pose, normal feet, articulated neck…):
April 12, 2016 § Leave a comment
Crowdfunding starts on April 20 !
The campaign will be on Indiegogo.
At the end of the campaign (May 20) I will get an annual license for the development environment necessary for building the new release for Windows, Linux and Mac.
More details to follow these days !
In the meantime here are a few additions to the software and a few models I created recently:
April 7, 2016 § Leave a comment
A hexabot that will be part of the crowdfunding campaign, along with its making-of tutorial. I will do different types of simple robots and various props (guns, radar etc.) and they will all be included in the starter package during the crowdfunding. Next package will also contain a fully articulated robot-mannequin for fast character creation.
April 6, 2016 § Leave a comment
April 4, 2016 § Leave a comment
I implemented a rudimentary version of Inverse Kinematics which makes positioning complex assemblies so much easier. The method only handles linear chains of objects and does not consider transformation constraints at joints for now. A few other interesting features will be added to the IK framework in time.