June 24, 2015 § Leave a comment
Object Arrays at work in Neobarok :
– items are automatically placed along the path in an uniform manner (even if the path is closed)
– the path can be sculpted – items are added or removed automatically to fit the deformed path
– the items are assemblies of objects – they can be sculpted, and objects can be added in their hierarchy
Neobarok can now fit any multiplicity along an Object Array loop.
Here is an example of a chain loop handled correctly, despite the 90 degree rotation of odd items (multiplicity=2).
June 15, 2015 § Leave a comment
Simple arrays of elements (useful for creating chains, spines etc.). Items are automatically added or removed to maintain an even spacing.